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(+2)

In Teo Kai Xiang’s We, The City, the districts of the city themselves push and pull against each other to twist urban evolution.

We, the City is a deceptively simple riff on the Belonging Outside Belonging framework with clean mechanics and a really elegant layout. The game paints with a very broad brush: rather than focusing on specific factions or districts within the setting, the game has its players narrate the city’s movement in terms of political ideologies and social motivations.

The competing political ideologies at play here are designed specifically for a contemporary setting and it really shows, but this game could very easily be re-skinned or transported into another genre without too much effort. I’d love to play We, the City as an interlude in a longform campaign set in one particular place.

I really like what you have created with belonging outside belonging. Playing concepts which are parts of a city is exciting and original. I'm sure this game will inspire other designers

(+1)

Nice game, very original! Some comments/questions:

  • It would be nice to have a couple of examples of physicality, as I find it a bit abstract and hard to grasp. Other may, too.
  • At first I thought that the soul was shared! The "your" in "Pick your soul" is ambiguous and the game is called "We, the city", so...
  • How many players is it recommended for? I guess it doesn't make sense as a solo game?
  • I wonder how this will play out over several turns. Maybe an extended example will help? One of the things I wonder is: will the characters mentioned appear again, or is the focus only the city in a more abstract way?